![]() The Mahjong Line has shown they are socially aware enough to stop posting promotional ads on their Instagram account after the shootings of six Asian women in Atlanta, so I believe they have the capacity to come up with ways to meaningfully give back to the community from which they are appropriating their products.A short while since pissing of an entire community of Chinese people – not least of all mahjong lovers – U.S. Hopefully, in the future, these brands will do the research themselves. I know these founders may never understand my experiences as a Chinese American in the same way that I will probably never understand anyone who would buy a $450 mahjong set.īut hopefully, in the future, I won’t have to reach out to businesses like this one. One of the founders took my suggestion and removed the word “civilized” from their website copy. I asked myself that question in regards to The Mahjong Line, and decided to ask them to remove the word “civilized” from the copy and to hire a culturally sensitive copy editor and to donate profits to Asian American community groups in Texas, especially funding for ethnic studies at schools in the area. ![]() Ultimately, when we decide to cancel something or someone, we have to consider how to make that cancellation productive - namely, how to ask for changes. Cancel culture can be tough, especially when you’re at the center of it, but these founders’ blind self-defense misses an opportunity to productively confront how they’re living out the values of equality and equity. I can also empathize with the three white women creators, as I am a human, and one who is sensitive to criticism from others. In those three white women, so many Asian Americans saw the ignorance of mainstream white America - of people who have no interest or awareness in learning the nuances of Asian history and culture. I didn’t have thoughts about the company before I saw the firestorm of critique, but empathized with Asian Americans who critiqued the site and its creators. I had never heard of The Mahjong Line before it was canceled, and only learned about it through my Asian American circles (I’m a first generation Chinese American) solely because it was canceled. In doing so, the company’s founders clearly do not realize that these distinct changes are precisely acts of whitewashing, that the familiar symbols they add - coins, dragons, and jokers - make the game more palatable to a white audience. for over 100 years,” they wrote, before elaborating on the changes they’ve made to the game. “It became obvious that many are not aware of the existence of American Mahjong as an established game, one that has been celebrated in the U.S. It was clear to me that no matter how much The Mahjong Line’s creators genuinely admire the game, they want to whitewash a Chinese game, and double down on that defense in their apology. ![]() I’m still angry about The Mahjong Line’s response and I’m not sorry. The social media mob mentality is dangerous and not conducive to dialogue and learning.” “Social media and national news outlets quickly amplified the rhetoric and generally did not address the long history of change within the game nor the current marketplace. “Having thousands of online strangers hurl abusive, profane language at you and threaten your physical safety is daunting, especially for a tiny start-up,” they wrote. The company, which was founded by three white women, used explicitly colonist language in their website copy, such as describing their vision of the game as “modernized” and “refreshed” and describing their company as “for jaunty gals playing this civilized game with a wink.” The origin story written on the company’s website describes the founders “spotting a trend,” which reads like coded language meaning that they saw an opportunity to make the Chinese game more palatable to an upper-class white audience.Īfter days of social media outrage, the words “modernize” and “refresh” were deleted from the website and the co-founders issued a so-called apology. ![]() The Mahjong Line - a company that produces tiles for mahjong, a tile game with major Chinese cultural and historical significance - was recently “canceled” by thousands of social media users for cultural appropriation. Race/Ethnicity What We Can Learn About Cancel Culture from The Mahjong Line Controversy ![]()
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The bacterium grows and multiplies in the reproductive tract. ![]() Gonorrhea is a curable sexually transmitted infection that is caused by a bacterium, Neisseria gonorrhea. ![]() ![]() Some functions (such as: Coordinate Initialization Method = String "box random") are still broken in windows build of Elmer8.2, but not in the nightly builds. I was using elmerfem-nightly_Windows-AMD64 downloaded on to run those tests. Is there some parameters that are not properly set in my test case or what I observed is expected in the current development stage of the module? In summary, I would like to know if there is something I could do to correctly model the interaction of particle with sidewalls. For example, the first particle on the left arrives straight down on the bottom wall, but reflects at 45o angle… Note that I removed the initial velocity in x for this test. However, particles are bouncing from their center (i.e., particle size is ignored). When activated, the particles start bouncing from all surfaces, including the circular wall. I found this BC keyword in the source code (it is not in the documentation…). Changing size of time steps does not appear to improve things. Contrary to what I observed for “Box Particle Contact”, there seems to be no spring value that provides physically plausible wall interaction. >0.5), the particles often “explode” (i.e., bounce with higher velocity than before the interaction). 0.1), the edge of bouncing particles cross significantly the wall boundary (as visible here). By changing the wall or particle spring value, it is possible to get one or more different particles to bounce (but not all of them). This “special” particle continues to bounce every time it hits a wall or the external box. When this keyword is active both in BC and in solver, I found that only one particle bounces off the sidewall. Note that, if “Wall Particle Collision” and “Wall Particle Contact” are activated together, the solver often crashes with segmentation fault when a particle reaches an external boundary or the circular wall. The keyword has apparently no effect as all particles stop at sidewalls. I could not find how to make this keyword working (despite activating it both in BC and Solver). At very high spring force (>1000), particles can “explode” (i.e., they are gaining energy at each interaction). Is this the expected behavior? At high spring force (>1), the particles seem to bounce from all the edges of the box correctly. Note however that, for high particle speeds, the wall interaction force is not strong enough to prevent the center of the particle from touching the wall and the particle is then stuck (as visible here for the 4 particles that reached the bottom of the domain). the interaction take longer and the center of the particle comes closer to the wall). 0.1 in this geometry), interaction is similar to a soft particle deforming during collision (i.e. Particles again have interaction only with the external box. This keyword also appears to be working mostly as expected. ![]() ![]() Note however that the “Wall Particle Bounciness” or “Particle Bounciness“ keywords do not seem to be taken into account here. Particle size is also correctly taken into account during the collisions. I assume that the absence of bouncing from the internal circular wall is expected here. ![]() ![]() When activated, particles are bouncing correctly from all sides of the external box but not from the circular wall. This keyword appears to be working mostly as expected. In this case all particles stop as soon as their center hits a sidewall (i.e., particle size is ignored). I'm using 2.73.Test summary.jpg (157.14 KiB) Viewed 3595 times Test 1: No collision or contact The object that is being duplicated for the particle system does not have it's renderable turned off, neither do any of it's parents. I will try to provide as much detail as I can. It just doesn't appear to render but works in the 3D view. I am having problems with my particle system. ![]() |
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